Chapter 2 walkthrough
Follow power cables to their generators before trying the tower. Later, repair the damaged keypad before returning to the access clue.
In this guide
Side generators and Foreman’s Tower
The opening elevator is not the way out. Restore the two side-cavern generators, then enter Foreman’s Tower with 0451. Use the red control inside to open the Trailblazing Tunnels route.
When a powered door opens only briefly, plan the path before pressing its control. Use the first attempt to identify the turn or obstacle that costs time, then adjust that part rather than changing the entire route.
Repair the field lab access
At the broken bunker keypad, take the side route through the platforms you can lower. Follow the high railing, then the metal structures to a red gate control. Salvage the working keypad near the gate and return to repair the damaged panel. Use the access clue at the workstation.
The high industrial-door switches and the flooded area’s emergency shutoffs are separate three-part tasks. Count progress at the mechanism you are currently solving; completing an earlier set does not replace a later one.
Elevator access and the gondola key
The later elevator side access uses 1677. Move down the shaft using its ledges rather than dropping straight through. Find the spare key inside the suspended gondola for the padlocked chain-link gate.
After an interruption or forced movement, check the inventory before retracing your path for a key. This is a useful checkpoint in your own route notes: distinguish “never picked up” from “picked up, next door not found”.
Dynamite and the four-charge sequence
Open dynamite storage with 0180; keep the leading zero. Plant a charge at its marked spot and follow the wire to the plunger.
The final Bronto demolition requires four charge placements. Three pickups are along the outer corridor; the fourth is behind the central structure, below the lights. Keep moving between objectives, then use the demolition control when the placements are ready.
Sources & further reading
Into Indie Games — Chapter Two · Player Atlas — Chapter 2 · ShowGamer — early-chapter walkthrough · 9Puz — walkthrough and puzzles